To reiterate, when I tried splitting all 37,307 lines in three ways, it was only the first third (Roughly 12,500 lines) where the battle's would crash, which is why I kept splitting the lines of that segment until only lines 66-2148 remained the common denominator (of which any splits that contained those lines would crash while others would not).
Why boss's turns do not crash the game is a mystery to me, but I have no doubt that the key to solving the issue is within this disparity. However, when I tried the same with Forneus (Random Encounter version), the game crashed (same for the compendium variants of the other bosses, Including Black Frost & Thor which are both impossible to encounter unlike Surt & Forneus).
I took this a step further and tried changing enemy demons into boss variants of demons (Surt, Thor, Black Frost, Forneus etc), and was pleased to discover their turns would not crash the game either. When I used the debug menu (Gameshark Code) to change enemy demons into unique Bosses such as Lucifer, the game did not crash upon the enemy turn, yet when I reverted the changes it would crash upon their turn. Lastly, here are some final observations I made which might help our debugging efforts even further. PNACH file) on the other hand appeared to load normally but would crash upon enemies turn! PNACH file) was completely unplayable (upon loading a save the system crashed consistently after multiple attempts) The second half (Lines 1067-2086 of my Pastebin link OR lines 1129-2148 of the. Pnach files, the 1st half (Lines 4-1066 of my pastebin link OR Lines 66-1128 of the. Diving deeper, when I split these lines into two. Pnach file to a fresh copy of the game, it did not appear to have any obvious changes to the game although battles continued to crash upon enemy turn.
#Nocturne pnach codes code#
However, w hen I tried to apply only lines 66-2148 of the Original. pnach files for SMT Nocturne Maniax Edition on PCSX2 Tried using the code from original Nocturne.
#Nocturne pnach codes ps2#
pnach file, the game was finally playable (As far as I could tell), random battles no longer crashed the game when running on Actual Ps2 Hardware and even New Skills were retained! I confirmed that whatever is causing this problem appears to be isolated within lines 4-2086 of my Pastebin link ( 66-2148 of the pnach file) I base my assertion on the fact that when I removed those lines from the original. Pnach file which contains the relevant lines only) Pnach file, the link above will be found under "Download pnach file for Maniax edition"Ģ. To confirm the above link is genuine, you can get it on this reddit thread from the user who made the aforementioned.
#Nocturne pnach codes Patch#
Pnach file for this patch (not needed for this ad, but would be useful to refer to) Without further ado, here are the materials I will be referencing,ġ. It is my hope that whomever takes on this ad will be able to run the PCSX2 Debugger (My Computer is too weak) to at the very least pinpoint the issue so that either Zombero (The Creator of this hack)can handle the fix with minimal headache, or perhaps we can make the fix ourselves to so this hack can get the further recognition it deserves =). SMT Nocturne Race Digits.7z (1.94 KiB) Downloaded 1173 times Shin Megami Tensei Nocturne.CT (842.Ever since it's release in 2017, there has been a Game Breaking bug which exclusively effected those of us playing on Original Ps2 Hardware, that being the game crashes upon the start of the Enemy's Turn in battles While I circumvented this issue by playing on my Hacked Ps4, this is not a viable solution for most players, and it's always been a shame for such a well made romhack to not be enjoyed by as many players as possible, Thus I have set out to pinpoint the cause of this Game Breaking bug to rectify this dilemma once and for all. If you want any more options let me know and I will do my best. If you don't do it in this order the menu graphics will glitch and will require a game restart to fix. Note: if you are going to increase the number of skills the protagonist or demons know, use the dropdowns to set those skills first then change the number of active skills. I would refrain from using this though as the game locks several demons behind progress flags and if you change to one of these they will never be able to level up as they will require infinite exp. Lastly, there is a section for changing the race of demons, aka change 1 demon into another. I have also included sections for all jewels and several useful items. It allows you to modify the main characters stats as well as the number of and specific skills for both the main character and demons. Here is a table I designed as a recreation of one posted in the old forums by someone calling themselves absorb.